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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.10.24 18:39:00 -
[1]
Tux,
Please turn the Maelstrom 7.5% shield boost bonus into a 10% shield HP bonus. Maybe even turn the RoF bonus into a 5% ( or 7.5% ) damage bonus.
That is all
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.10.24 18:51:00 -
[2]
Originally by: keepiru
Originally by: Jim McGregor How many cycles would it take to boost that much shield? Not many.
How many cycles can you run when called primary in a fleet? Cause its supposed to be a fleet ship...
exactly. 10% shield hp per level + shield extender IIs = passive tank = fleet ship
2 Sensor booster IIs, 2 Tracking computer IIs, 2 Large Shield extender IIs = sex for fleets
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.10.24 18:52:00 -
[3]
Originally by: Mila Prestoc I'm thinking falloff bonus, completely random thought with nothing to backup reasoning why though...
needs to be a tanking bonus. lets not further move from the other kids on the block. Let rigs do that.
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.10.24 20:06:00 -
[4]
Originally by: Karash Amerius The Caldari Transports also have a shield boost bonus per level, which is a tad bit un-needed.
anyways.... 
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.10.25 06:40:00 -
[5]
Originally by: Deathbarrage to me.... heavily tanked = shield booster
heavily buffered = shield amount
imo I'm actually looking forward to the ship with this bonus, get a nice booster and you'll be able to rep during a fleet battle (unless you're primary but in that case you're dead anyway)
8x 1400mm II
XL SB II, 2x invul II, 2x SB II, 1x TC II
3x gyro II, 2x TE II
You will always be called primary. Why? Its bloody obvious. You are doing alpha and have the weakest tank. The bonus of this ship is clearly meant for pirating in low sec or mission running. Bleh... no thanks.
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.10.25 06:52:00 -
[6]
Originally by: Jonay Edited by: Jonay on 25/10/2006 06:24:42 Edited by: Jonay on 25/10/2006 06:24:25 I think 10% shield is crap, if you are primary you will die anyway, 10 or more against one target, maybe you can survive until the second voley, but that could be 3 second more. Another idea, if Scyte has stolen systems from the osprey, make Maelstorm have stolem systems from Rokh, it already have same slots, make it have same bonuses.
10% shield is the only proper bonus this ship can get for shield tanking to be a FLEET ship. Not a flotsam, not a trio, not a little orgy of ships... A FLEET.
Passive tanking will give it the ability to alpha strike and leave... recharge its main tank naturally... and get back into the fight. If you have ever seen a good fleet move they dont' stay for long. They keep changing sniper positions and widdle the enemy of ships before they take losses.
You will still see mega, tempests, geddons and apocs in fleets. What would you choose as a primary first? If you answered resistance boosted or HP boosted ships you are crazy and know nothing of fleet combat and probably are the kind of pilot that shoots Scorpions in fleet combat where they are 160km off ( they put those there to make you think they have ECM all the while they are t2 jav torps with a massive shield tank to absorb idiot FC's calling them primary because they are ECM boats )
10% HP gives you the best of both worlds. Its not a resistance bonus but it works like one. It gives you the ability to active or passive tank and the ship has enough mids and lows to still keep the MANDATORY modules that make your guns actually work.
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.10.25 07:07:00 -
[7]
Originally by: John Phalanx Are You stupid read the description its not a fleet ship you have the tempest for that stop this discussion is stupid
Are You stupid read the stats for the ship... where in EVE PVP does a 115 m/s active shield tank bonused 8 turret slot minmatar ship fit? If you say gate camping in empire then you loose at life... which is the only place that bloody bonus is useful.
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.10.25 09:44:00 -
[8]
Originally by: John Phalanx
Originally by: Kaylana Syi
Originally by: John Phalanx Are You stupid read the description its not a fleet ship you have the tempest for that stop this discussion is stupid
Are You stupid read the stats for the ship... where in EVE PVP does a 115 m/s active shield tank bonused 8 turret slot minmatar ship fit? If you say gate camping in empire then you loose at life... which is the only place that bloody bonus is useful.
In Small Gangs.
And This Is The Part Of The Description That Tells me what is the Maelstom For "ideally suited for small raid groups or solo work"
LOL... right. A slow moving ship in a small gang. WHERE IN EVE DOES THAT FIT? Gatecamping in empire that is where. Get a raven and leave my thread.
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.10.25 09:48:00 -
[9]
Originally by: Druid R i was playing about before and got it to boost over 1000 shield every 5s and have decent resists. slap 2 pds t2, 2 gyro t2 and a damage control in the lows , 8 1400's and your laughing. warp in at 40km and blow that hauler away!
exactly... the bonus is for nubtastic empire pirates.... as if the raven and scorpion wasn't already built for such a purpose.
/vomit
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.10.25 11:50:00 -
[10]
Originally by: John Phalanx Edited by: John Phalanx on 25/10/2006 09:51:33 empire pirates? you have no clue about eve have you ever been in 0.0 in a gang of say 12 people?? and besides do you really want all of your bs to have the same role?? are you that dumb?
Look stop trolling my thread. I have played EVE longer than I would like to admit and I pvp every day until my friggin eyes bleed in gangs from 3 to 30 people. I have been in 300 man fleet battles as well while being in frigs, BSs to capitals ( at the same time I might add ). If you want to start an epeen contest with me you will fail...
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.10.25 11:51:00 -
[11]
Originally by: Leandro Salazar Really love that attitude. As if fleets were everything. In fact I bet fleets only really matter to a very small percentage of players as they are laggy, unfun and the influence of a single player and his ship/fitting on the outcome is negligible. Even though I am staunch anti-pirate, I consider empire piracy (i.e. solo/small gang combat) a much worthier game style for a great variety of ships than fleet battling. Heck, even being suicide-ganked is more fun imho than fleet-battling. And since the Tempest is already a pretty good fleet ship, I will gladly vomit on your fleet Maelstrom and rather see it turned into a decent mission runner with a tracking bonus 
(I do agree though that the shield boost bonus is junk)
When you stop running missions maybe I will listen to you. Until then you can go back to your spreadsheet game and get out of my thread.
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.10.25 12:01:00 -
[12]
Edited by: Kaylana Syi on 25/10/2006 12:02:00
Originally by: Leandro Salazar Ohh, threads are now the personal property of arrogant elitist PvP-******* ? That's nice.
The game is balanced for PVP. Get over it.
Edit : btw getting around teh profanity filters is a violation of forum rules. Tread lightly.
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.10.25 12:22:00 -
[13]
Originally by: Oedus Caro Edited by: Oedus Caro on 25/10/2006 12:19:57 P.S. Having just read what came immediately above my post: hey Kaylana, way to be a complete ***. If you're that tethered to a game, do think about consulting your local psychiatrist, won't you?
for every troll post I get a free bump...
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.10.25 12:23:00 -
[14]
Originally by: Oedus Caro Somewhat off-topic, but since you're discussing stats changes: could we also move that 1500s shield recharge time over to the Rokh, Caldari supposedly being the shield geeks, or eliminate it altogether?
I'm not trying to upset anyone here, rather I'm just voicing a minor problem I have with the Mael's stats. If you've got a rock-solid reason for this particular feature that is contrary to the backstory, please do explain. For the record, I fly Amarr, not Caldari.
/me turns on 4 thermal hardeners, a DC, three LAR's and 3 cap chargers to prepare for the flames he reckons he's going to get anyway.
for 10% shield HP per level I would say up the shield recharge for the Maelstrom to 1750.
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.10.25 12:36:00 -
[15]
Originally by: Leandro Salazar Edited by: Leandro Salazar on 25/10/2006 12:19:36 Sure it is balanced for PvP, and that is fine. Doesn't mean I cannot voice my opinion though. And for some odd reason the majority of players seems to be more interested in PvE (yes I know a million of them are not worth as much as a single godly PvPer). So I think a bonus benefitting all (Or would better tracking be such a horrible thing for PvP?) would be better than one only benefitting one specific type of play that most don't even delve into?
Besides, avoiding the profanity filter would be something like Tu><f0rd, not using asteriks :P
ok... lets say this together... 180+ KM fights don't need tracking bonuses. We already NEED tracking computers and enhancers for optimal range which we have the Least amount on artillery. Tracking stacks btw. So its a pointless request.
Tracking bonus would be for autocannons which this ship isn't quite positioned for. Look at the powergrid of the Maelstrom with engineering 5, on current stats available to me, there is 26250 pg. 8 800mm II with advanced weapons upgrade 5 is 15840. What are you going to do with that 10410 PG?
Opportunity cost will once again make a broken role'd ship. I'd recon you'd go with 2 Large Armor rep IIs, 1 EANM IIs and a internal force field array and possibly a 1600mm Plate.
MWD in the mids, Cap injector, and 4 ewar/eccm midslots. Yeah... can you say turret based horror? Just what we need... a ship that can tank you, gank you and hold off a freind or two of yours while doing it.
That would be a trevesty to balance imo. All because you'd like to run missions with an autocannon boat.
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.10.25 13:15:00 -
[16]
Originally by: Leandro Salazar Edited by: Leandro Salazar on 25/10/2006 12:53:06
Originally by: Kaylana Syi
ok... lets say this together... 180+ KM fights don't need tracking bonuses. We already NEED tracking computers and enhancers for optimal range which we have the Least amount on artillery. Tracking stacks btw. So its a pointless request.
Like I already said, 180km fleet battles don't concern me, just like PvE doesn't concern you. And ship bonuses are always applied independent of module stacking, so it is NOT a pointless request.
PVE does concern me... where do you think I make my isk I sink into PVP/Corp expansion/toys with?
Quote: Actually I use arties for mission, with the 37.5% Mach bonus and some good tracking comps you can get enough tracking out of them to get excellent damage at 20-50 km range (with T1 ammo that is, I know probably another 'does not matter' for you) and even be able to hit 90% webbed NPC frigs at 10km (using 1200s). As for ACs, you are probably right in that the Mael is ill quite suited for them. Still would be more interesting than a fleet only ship.
Machariels require two races skills. Its a faction ship. It pulls its tracking bonus from Gallente skill.
If you stop and think a moment you are pigeon holing the maelstrom to being a) short range tech 1 ammo ship c) hail ammo and/or c) quake ammo user.
Lets look at this a second..
a) tech 1 short range ammo
where does this best fit? Shield tanking Autocannon setups. Tracking bonus would be less useful in this scenario than the original shield booster bonus.
b) hail ammo
where does this best fit? Obviously autocannons since it is a autocannon ammunition.
c) quake
where does this best fit? situational t2 pvp that doesn't occur as often as it should and still requires tracking computers/enhancers and some type of tank if you want to last. Quake use is best for medium guns where your not risking 200mil in ship parts for short range combat where a gang of t1 kit noob BSs can happily hit you.
Tracking bonus imo is not an option for this ship. You are trying to fit a square peg into a round hole.
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.10.25 13:16:00 -
[17]
Originally by: John Phalanx
Originally by: Kaylana Syi
Originally by: John Phalanx Edited by: John Phalanx on 25/10/2006 09:51:33 empire pirates? you have no clue about eve have you ever been in 0.0 in a gang of say 12 people?? and besides do you really want all of your bs to have the same role?? are you that dumb?
Look stop trolling my thread. I have played EVE longer than I would like to admit and I pvp every day until my friggin eyes bleed in gangs from 3 to 30 people. I have been in 300 man fleet battles as well while being in frigs, BSs to capitals ( at the same time I might add ). If you want to start an epeen contest with me you will fail...
I dont even know what an epeen is. But let me tell you if you played eve so long looking at your post i can now say you are not a very bright person
thanks for boosting my thread to the top again... and btw you have been reported for trolling.
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
|
Posted - 2006.10.25 13:19:00 -
[18]
Originally by: Sonho The problem isn't the boosting bonus ,i mean come on ,10% per level ?Still crap bonus.
Tuxford really needs to tell us that he wants maelstrom to be a fleet BS,and if so what becomes of the tempest?Or rather what becomes of the maelstrom because i'am not seeing anyone using the maelstrom over the tempest in fleet battles .
But it is a hard decision imean if he puts a 5% damage boost and a rof bonus it will be overpowered,tracking or falloff bonus only if the BS can be fast and agile and i'am not seeying that one coming .
The tempest is and probably always will be used as a geurilla sniper and autocannon deamon. Just like the mega is a good close range ship and sniper.
I will use a Maelstrom because it looks better than all the other battleships save for the abaddon ( which my alt will be using ). This ship is also a match made in heaven for logistic ships...
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.10.25 13:33:00 -
[19]
Originally by: Leandro Salazar
Lol of course. I have run missions in every battleship there is so far, except the Scorp. Raven and its faction brethern are of course the number one, but they are kind of boring so when I was rich enough for a second faction-fitted ship I dusted off my Mach and started fitting it for funs sake. Turns out besides being fun it also was quite effective. Instant and full damage against cruisers and frigs really helps, even if total DPS is not staggering (Still close to cruise Raven though). The Phoon really suffers from split slots and too much of its DPS is made up by drones which are somewhat inefficient to use and cannot even be launched in some missions. And if you want to run siegeII + arty you run into serious PG issues. Phoon is really best at close range PvP. That is what I use it for anyway.
My CEO does missions in a fully domination/officer kit machariel and while there is something to be said about its ability to stop lvl 4 missions so can my Typhoon with my skills and domination/officer kit. Its the beauty of having an enourmous amount of your SP geared to pure combat.
I'd even go a step further to say that the phoon is a better mission ship than the mach in every respect if you had the same amount of SP and Isk invested into it. But you have to have my kind of SP geared to maxing the typhoon out.
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.10.25 14:04:00 -
[20]
Originally by: Leandro Salazar Well I got T2 Sieges, T2 Heavy drones, dimininshing nossies and a faction tank. Doesn't get much better than that, and I find the Mach to be better than the phoon, even though the Mach only uses T1 guns (albeit Officer ones). But maybe that is just personal preference.
You have to be kidding me right? Siege on a mission running ship? No wonder you don't find it appropriate you don't have the right kit.
3 x hakim's 1200 4 x cruise IIs 1 small tractor beam
domination 100mn ab 3 x chelm's cap rechargers
1 chelm's large armor rep 2 x centus x-type harders of primary rat damage 1 x centus x-type harder of secondary rat damage 1 corelum energized adpative nano 1 BCU II 1 PDU II
Assortment of your favorite drones to fit the occasion
will walk all over any lvl 4 mission in the game. It will require a lot of skill points and a lot of isk. But as a machariel pilot you'd already be tipping 2 billion for a respectable setup that would justify your ship not off looks alone.
Anyways... we don't need to take the mission running setups any further. You can buy your way into a fat bird that fits any type of game play you want. Maelstrom's shouldn't be balanced with lvl 4's in mind... nothing beats a gist-x/crystal raven anyways.
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.10.25 16:02:00 -
[21]
Originally by: Leandro Salazar
Originally by: Kaylana Syi
You have to be kidding me right? Siege on a mission running ship? No wonder you don't find it appropriate you don't have the right kit.
Alright, that statement alone tells me everything about your alleged clue about missions. But you are right, no point in delving any further into the matter.
LOL... 
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.10.25 16:06:00 -
[22]
Originally by: Imhotep Khem
Originally by: Ithildin PvE balancing isn't done for two reasons: 1. It affects only one party (hunter). 2. The other party is a computer, rather stupid, and is thus easy to outsmart
This is why using PvE as an argument is no argument in a game where PvP is predominant...
Rediculous. ECM is the way it is specifically because of PvE.
As for 10% HP bonus, that would be nice, but we made the same argument for the Cyclone, and it didnt work their either. CCP wants to suddenly make Minmatar some shield tanking missile shooting race, nothing we can do to stop them. I don't expect they will change at all from shield boost bonus.
The cyclone was a gimp to begin with. The saving grace of it was the 5th midslot when it became a good beginner's ship into mission running.
The Maelstrom is a totally different bird. Tux would be going against his better judgement and slapping minmatar in the face with yet again another battleship with a gimp bonus. Remember the Typhoon? Will the ship be good... sure... will it be good because of its bonuses... not likely.
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